First up is the ninja boy I did for the Siggraph team project with
Heather and PJ at the end of last quarter. It is fully rigged and textured and I plan to put up a video, I'm just trying to figure out the best way to put video on here without it compressing it to a quarter inch square.


This was also started last quarter during a speed modeling challenge in a class. I fixed his geomtry and changed him up a bit. I started texturing him, but got side tracted by other projects and stuff. I was going to make him a cross between a frog, a crab, and a brightly colored tropical fish.



I started the base mesh for this a long while back, and decided to go ahead and finish it so I could play with it in Zbrush. I probably should have just started anew base mesh because this one was a little wonky and I ran out of geometry pretty quick. I hit my 8mil cap waaay before I could put in the kind of geometry I wanted.
Still, good practice nonetheless. Kinda looks the same as the stack bug from before though...




I have also started a robot that is a mashup of several Wall-e characters. I only have a little bit done in maya, but before I progress any further I'm gonna take a step back and do some sweet concept art for his internal pieces.
Now that I FINALY got to play Portal, I think I may try to throw some Gladus in there too.