Nazgul's horse. Just making it a regular horse to begin with. Later it will be emaciated, undead, and posed. Maybe give it that broken back thing that some horses get.

with hair planes and such

starting some busts to be put into a blend shape animation (good example here at 2:30) . I plan on doing several by graduation, so I'm trying to spend under 10 hours each. nearing 5 on this one.



Nice Face!
ReplyDeleteNice job Andrew. These both look really nice. Somethings I would look at are the bone structure and simple shapes. You want you skin to feel like it's resting on muscle and the muscle is over bone.
ReplyDeletethat bust is awesome. looks kinda joe hah. the horse is sweet too! but bryan's got a good point the skin and muscle on the horse feel a little contrived and slightly unnatural.
ReplyDeletedope Man! really nice work, some really cool stuff in here.
ReplyDeleteBefore you start animating this bust, remember that for blend shapes to work without problems, do not freeze transform or delete the history after coping them. and when skinning a model, keep in mind that the blend shape should be below the skinning so that the software first calculates your blend shape and then the movement of the bone which is skinned
ReplyDeleteNice, I'm looking forward to seeing the finished horse!
ReplyDeleteThanks for the kind words Andrew! Yep, I was using Bodypaint. I dig it because of the layer system and brush selection.
ReplyDeleteYour is work is very cool man. I'll be checking back here for sure.
SEXY!!!
ReplyDelete