tag:blogger.com,1999:blog-481937945542253660.post3367854576758231612..comments2023-10-30T01:32:12.975-07:00Comments on Sarcasm is Magenta: Finish Him!andrewQuintilianihttp://www.blogger.com/profile/04862044626362220767noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-481937945542253660.post-20334680828671609702009-07-22T15:00:42.986-07:002009-07-22T15:00:42.986-07:00dude! you fuckin rock man!!! your blog is awesome!...dude! you fuckin rock man!!! your blog is awesome!Damion009https://www.blogger.com/profile/08441923973444575906noreply@blogger.comtag:blogger.com,1999:blog-481937945542253660.post-90001427031710184892009-07-11T11:42:35.234-07:002009-07-11T11:42:35.234-07:00Hey man, sorry I have been so busy. Your work is l...Hey man, sorry I have been so busy. Your work is looking killer! Thumbnails are rocking, I'm glad I could inspire you a bit.<br /><br />As far as this guy goes, bump your poly count way up. We are in next-gen games now. An average character could be anywhere from 15-35 thousand tris for their gamemesh. Plus this will make capturing your normal map so much easier.Bryan Wyniahttps://www.blogger.com/profile/09605032759655745268noreply@blogger.com