Tuesday, October 9, 2012

ICE to see you!

Another speed sculpt.  Did this a while ago, just forgot to post it.

Sunday, September 9, 2012

Majora's moon and Honeydew

some Zbrush speed sculpts.  Trying out some new zbrush features, primarily the new way to make movies.

Wednesday, December 14, 2011

Monday, August 29, 2011

Red Orchestra 2

I realized I haven't posted any RO2 stuff here, so here are some clips. I mostly worked on the uniforms; some lod and other stuff too.

Gameplay -

GamesCom - Alan -

GamesCom - Tony -

Remembering -

Sunday, August 14, 2011

I'm not dead!

I'll be honest, I forgot I had a blog. Here is some stuff I have been working on. The Killing Floor Carnival!

Sunday, February 6, 2011

Geodude finished

Basemesh from modo => retopo'd final mesh

Final renders

Diffuse map

Just playing around with Modo's tools a little more :D
Strangely enough, Xnormal REFUSED to open the diffuse map for this guy to convert it into normal map. Crazy bump had issues too.... Weird...

Learning Modo

I spent the past few days getting to know Modo better. Mostly the UV, retopo, materials, and painting tools. This guy was done in Modo, zbrush and photoshop. I tried to stay away from other applications as much as possible, but did use topogun a little.

Texturing is not done, and there was a problem with the teeth so i have to rebake those maps.

Sunday, January 23, 2011

Mock turtle

Bit more progress on this guy. Plan on adding some hair once I start texturing him.

Also, you can check out a bunch of the Killing Floor Xmas stuff I did. Forgot to post a link to it here.