Sunday, February 6, 2011

Geodude finished

Basemesh from modo => retopo'd final mesh


Final renders


Diffuse map


Just playing around with Modo's tools a little more :D
Strangely enough, Xnormal REFUSED to open the diffuse map for this guy to convert it into normal map. Crazy bump had issues too.... Weird...

Learning Modo

I spent the past few days getting to know Modo better. Mostly the UV, retopo, materials, and painting tools. This guy was done in Modo, zbrush and photoshop. I tried to stay away from other applications as much as possible, but did use topogun a little.

Texturing is not done, and there was a problem with the teeth so i have to rebake those maps.