I joined Danny Williams Lunch crunch. Tons of artists doing very short projects, zbrush sketches and whatnot. Check it out!
http://lunchcrunch.blogspot.com/
Tuesday, December 28, 2010
Now part of the Crunch
Posted by andrewQuintiliani at 3:42 PM 2 comments
Saturday, December 11, 2010
Killing Floor: Twisted Christmas
I was recently lucky enough to work with Tripwire Interactive and finally finished my first real video game freelance gig!! I got to create 10 enemies for Tripwire's Killing Floor, all with a holiday theme. It was pretty intense and I learned a ton from the project. I can't wait for the next one!
Please check out the trailer too!
Posted by andrewQuintiliani at 10:48 AM 4 comments
Wednesday, October 13, 2010
Comicon Challenge 2010 | andrewq | Color Kid - FINISH
Posted by andrewQuintiliani at 11:29 AM 5 comments
Monday, October 11, 2010
COLOR KID
Posted by andrewQuintiliani at 12:00 AM 0 comments
Friday, September 17, 2010
Still alive
and color kid for comicon challenge. Haven't actually posted anything on gameartisans yet, still writing up the back story for the design. Only about 4-5 hours into it.
Posted by andrewQuintiliani at 6:11 PM 1 comments
Tuesday, August 10, 2010
Junk Golem
Posted by andrewQuintiliani at 4:54 PM 1 comments
Thursday, August 5, 2010
F-f-f-f-f faces
Posted by andrewQuintiliani at 8:19 PM 1 comments
Friday, July 23, 2010
thing
Made some more progress on the anatomy study, but it's not done yet, still some areas that aren't quite right.Also started fiddling with Thing. Not sure how I want the finished piece to look.
Posted by andrewQuintiliani at 7:03 PM 6 comments
Tuesday, July 20, 2010
Anatomical research
Trying to finish this new anatomy piece before sunday, trying to have as much for Siggraph as possible. I also plan on having Thing and maybe something else done for it as well. Fingers crossed.
Posted by andrewQuintiliani at 5:13 PM 0 comments
Saturday, July 3, 2010
work in progress - anatomy and texture practice
Here is some stuff that is not done yet.
Trying different methods of unwrapping and texturing and what better way than with a good old vinyl toy? And also a SUPER low poly figure. He's at 550 tris or so.
It's gonna be the flash and then maybe metamorpho or maybe brainiac.
Posted by andrewQuintiliani at 12:09 AM 4 comments
Monday, June 28, 2010
Low poly stuff
I finally got around to doing some low poly and textured pieces.
The skull is part of an environment thing I'm working on. Without spoiling anything, it goes with the angry video game nerd.
Work in progress on James Rolph aka Board James. More on that soon.
This is the low poly mesh with just the normal map.
And here is the finished manticore with a few different lighting schemes. Rendered in the marmoset engine.
I also did a bust, retopo'd it, and did a textre form the reference photos.
The zbrush sculpt:
Aside from the James Rolph thing, I am also working on some anatomical studies. More soon!
Posted by andrewQuintiliani at 11:21 PM 5 comments
Saturday, May 1, 2010
Amazon and friends
manticore. Needs teeth, wings, spikes, etc
Just a regular guy. No powers, mutations, nothing. Just some guy.
Based on a napkin doodle.
Posted by andrewQuintiliani at 3:00 PM 7 comments
Sunday, April 11, 2010
The deap sea critter
Final mesh for the abominable snowman came to 7138 tris.
Finally finishing up all this stuff I started. This guy is just under 2k tris
Lots more very soon!
Posted by andrewQuintiliani at 1:27 PM 1 comments
Monday, February 22, 2010
Snow stuff
The cgtotal challenges were all based around Ice. An ice drill, the abominable snowman, and another creature capable of surviving very cold temperatures.
I'm done with the first two and just starting the low poly creature. I will probably also make the abominable snowman low res and texture him since his silhouette is so clean.
Ice drill: Build up balls of light and shoot them like a HADOKEN. Inspired by ratchet and clank weapons.
Abominable snow man: Mix of chimp and goat. Pose from Mr. Squatch.
Ice creature: Deep sea critter. Mix of angler, eels, translucent fish, and a chicken fetus.
Posted by andrewQuintiliani at 12:53 AM 5 comments