Tuesday, December 28, 2010

Now part of the Crunch

I joined Danny Williams Lunch crunch. Tons of artists doing very short projects, zbrush sketches and whatnot. Check it out!
http://lunchcrunch.blogspot.com/


Saturday, December 11, 2010

Killing Floor: Twisted Christmas

I was recently lucky enough to work with Tripwire Interactive and finally finished my first real video game freelance gig!! I got to create 10 enemies for Tripwire's Killing Floor, all with a holiday theme. It was pretty intense and I learned a ton from the project. I can't wait for the next one!
Please check out the trailer too!


Wednesday, October 13, 2010

Comicon Challenge 2010 | andrewq | Color Kid - FINISH





Finally done with this guy. It was a really good learning opportunity, tons of stuff I will do differently next time.

Monday, October 11, 2010

COLOR KID




More of this character. will be finishing up the next few days.

Friday, September 17, 2010

Still alive

Freelance for animationmaui.com


More of the junk golem.

and color kid for comicon challenge. Haven't actually posted anything on gameartisans yet, still writing up the back story for the design. Only about 4-5 hours into it.

Tuesday, August 10, 2010

Junk Golem


Building a character out of props. Coming along pretty good, starting making some placeholders to see if the concept works and where it needs help. More soon.

Thursday, August 5, 2010

F-f-f-f-f faces

Started knocking out some faces. I will finish them up once zbrush 4 comes out. That will make the posing, teeth, eyes, etc easier to do with the timeline. Once I drop in the teeth and gums I will probably need to readjust the mouth in at least a few of these to make it feel more correct.

Friday, July 23, 2010

thing

Made some more progress on the anatomy study, but it's not done yet, still some areas that aren't quite right.Also started fiddling with Thing. Not sure how I want the finished piece to look.

Tuesday, July 20, 2010

Anatomical research




Trying to finish this new anatomy piece before sunday, trying to have as much for Siggraph as possible. I also plan on having Thing and maybe something else done for it as well. Fingers crossed.

Saturday, July 3, 2010

work in progress - anatomy and texture practice

Here is some stuff that is not done yet.






Trying different methods of unwrapping and texturing and what better way than with a good old vinyl toy? And also a SUPER low poly figure. He's at 550 tris or so.


It's gonna be the flash and then maybe metamorpho or maybe brainiac.

Monday, June 28, 2010

Low poly stuff

I finally got around to doing some low poly and textured pieces.

The skull is part of an environment thing I'm working on. Without spoiling anything, it goes with the angry video game nerd.



Work in progress on James Rolph aka Board James. More on that soon.


This is the low poly mesh with just the normal map.

And here is the finished manticore with a few different lighting schemes. Rendered in the marmoset engine.


I also did a bust, retopo'd it, and did a textre form the reference photos.

The zbrush sculpt:

Aside from the James Rolph thing, I am also working on some anatomical studies. More soon!

Saturday, May 1, 2010

Amazon and friends



The amazon is from a contest on 3DTotal the other stuff is just practice. Everything is WIP except her, she's done. The other stuff will be retopod and textured eventually.







manticore. Needs teeth, wings, spikes, etc
Just a regular guy. No powers, mutations, nothing. Just some guy.
Based on a napkin doodle.


Sunday, April 11, 2010

The deap sea critter


Final mesh for the abominable snowman came to 7138 tris.


Finally finishing up all this stuff I started. This guy is just under 2k tris

Lots more very soon!

Monday, February 22, 2010

Snow stuff

The cgtotal challenges were all based around Ice. An ice drill, the abominable snowman, and another creature capable of surviving very cold temperatures.

I'm done with the first two and just starting the low poly creature. I will probably also make the abominable snowman low res and texture him since his silhouette is so clean.

Ice drill: Build up balls of light and shoot them like a HADOKEN. Inspired by ratchet and clank weapons.





Abominable snow man: Mix of chimp and goat. Pose from Mr. Squatch.





Ice creature: Deep sea critter. Mix of angler, eels, translucent fish, and a chicken fetus.