I am seriously sick of messing with this nazgul guy. I never get to spend a big chunk of time on him so It ended up getting spaced out over like 2 quarters. He WILL BE DONE in less than 2 weeks, including most of his horse!!!!!! Beginnings of texturing. I tried reapplying normals, texture etc to lowest poly mesh (around 5k) looks crummy, so i will probably just use a higher subdivision, or crunch a higher one or somthing.
Also his teeth are glowy because of matcap and reversed normals, and he will be MUCH paler.
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1 year ago
2 comments:
Hey man, sorry I have been so busy. Your work is looking killer! Thumbnails are rocking, I'm glad I could inspire you a bit.
As far as this guy goes, bump your poly count way up. We are in next-gen games now. An average character could be anywhere from 15-35 thousand tris for their gamemesh. Plus this will make capturing your normal map so much easier.
dude! you fuckin rock man!!! your blog is awesome!
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