Friday, July 10, 2009

Finish Him!

I am seriously sick of messing with this nazgul guy. I never get to spend a big chunk of time on him so It ended up getting spaced out over like 2 quarters. He WILL BE DONE in less than 2 weeks, including most of his horse!!!!!! Beginnings of texturing. I tried reapplying normals, texture etc to lowest poly mesh (around 5k) looks crummy, so i will probably just use a higher subdivision, or crunch a higher one or somthing.

Also his teeth are glowy because of matcap and reversed normals, and he will be MUCH paler.


"AAAAAaaaaaarrrgggghhhhh!! Fear me and my horrible UV seams!!!"

2 comments:

Bryan Wynia said...

Hey man, sorry I have been so busy. Your work is looking killer! Thumbnails are rocking, I'm glad I could inspire you a bit.

As far as this guy goes, bump your poly count way up. We are in next-gen games now. An average character could be anywhere from 15-35 thousand tris for their gamemesh. Plus this will make capturing your normal map so much easier.

Damion009 said...

dude! you fuckin rock man!!! your blog is awesome!