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Posted by
andrewQuintiliani
at
5:58 PM
1 comments
I'll be honest, I forgot I had a blog. Here is some stuff I have been working on. The Killing Floor Carnival!
Posted by
andrewQuintiliani
at
5:23 PM
2
comments
Basemesh from modo => retopo'd final mesh
Final renders
Diffuse map
Just playing around with Modo's tools a little more :D
Strangely enough, Xnormal REFUSED to open the diffuse map for this guy to convert it into normal map. Crazy bump had issues too.... Weird...
Posted by
andrewQuintiliani
at
3:21 PM
3
comments
I spent the past few days getting to know Modo better. Mostly the UV, retopo, materials, and painting tools. This guy was done in Modo, zbrush and photoshop. I tried to stay away from other applications as much as possible, but did use topogun a little.
Texturing is not done, and there was a problem with the teeth so i have to rebake those maps.
Posted by
andrewQuintiliani
at
12:52 PM
1 comments
Bit more progress on this guy. Plan on adding some hair once I start texturing him.
Also, you can check out a bunch of the Killing Floor Xmas stuff I did. Forgot to post a link to it here.
http://www.andrewcq.com/portfolio/#/content/1%5Fmodels/OCharacters/Killing%20Floor/
Posted by
andrewQuintiliani
at
10:03 PM
1 comments