Wednesday, December 14, 2011
Monday, August 29, 2011
Red Orchestra 2
I realized I haven't posted any RO2 stuff here, so here are some clips. I mostly worked on the uniforms; some lod and other stuff too.
Gameplay -
http://www.gametrailers.com/video/exclusive-gameplay-red-orchestra/719542#comments_top
GamesCom - Alan -
http://www.youtube.com/watch?v=m3e7cY9ls_A&feature=share
GamesCom - Tony -
http://www.youtube.com/watch?v=1X2lc-7T0Ic&feature=share
Remembering -
http://www.youtube.com/watch?v=Q9YBDHobzBo&feature=share
Posted by andrewQuintiliani at 5:58 PM 1 comments
Sunday, August 14, 2011
I'm not dead!
I'll be honest, I forgot I had a blog. Here is some stuff I have been working on. The Killing Floor Carnival!
Posted by andrewQuintiliani at 5:23 PM 2 comments
Sunday, February 6, 2011
Geodude finished
Basemesh from modo => retopo'd final mesh
Final renders
Diffuse map
Just playing around with Modo's tools a little more :D
Strangely enough, Xnormal REFUSED to open the diffuse map for this guy to convert it into normal map. Crazy bump had issues too.... Weird...
Posted by andrewQuintiliani at 3:21 PM 3 comments
Learning Modo
I spent the past few days getting to know Modo better. Mostly the UV, retopo, materials, and painting tools. This guy was done in Modo, zbrush and photoshop. I tried to stay away from other applications as much as possible, but did use topogun a little.
Texturing is not done, and there was a problem with the teeth so i have to rebake those maps.
Posted by andrewQuintiliani at 12:52 PM 1 comments
Sunday, January 23, 2011
Mock turtle
Bit more progress on this guy. Plan on adding some hair once I start texturing him.
Also, you can check out a bunch of the Killing Floor Xmas stuff I did. Forgot to post a link to it here.
http://www.andrewcq.com/portfolio/#/content/1%5Fmodels/OCharacters/Killing%20Floor/
Posted by andrewQuintiliani at 10:03 PM 1 comments