Saturday, December 11, 2010
I was recently lucky enough to work with Tripwire Interactive and finally finished my first real video game freelance gig!! I got to create 10 enemies for Tripwire's Killing Floor, all with a holiday theme. It was pretty intense and I learned a ton from the project. I can't wait for the next one!
Please check out the trailer too!
Posted by andrewQuintiliani at 10:48 AM
Wednesday, October 13, 2010
Posted by andrewQuintiliani at 11:29 AM
Monday, October 11, 2010
Friday, September 17, 2010
and color kid for comicon challenge. Haven't actually posted anything on gameartisans yet, still writing up the back story for the design. Only about 4-5 hours into it.
Posted by andrewQuintiliani at 6:11 PM
Tuesday, August 10, 2010
Thursday, August 5, 2010
Posted by andrewQuintiliani at 8:19 PM
Friday, July 23, 2010
Tuesday, July 20, 2010
Saturday, July 3, 2010
Here is some stuff that is not done yet.
Trying different methods of unwrapping and texturing and what better way than with a good old vinyl toy? And also a SUPER low poly figure. He's at 550 tris or so.
It's gonna be the flash and then maybe metamorpho or maybe brainiac.
Posted by andrewQuintiliani at 12:09 AM
Monday, June 28, 2010
I finally got around to doing some low poly and textured pieces.
The skull is part of an environment thing I'm working on. Without spoiling anything, it goes with the angry video game nerd.
Work in progress on James Rolph aka Board James. More on that soon.
This is the low poly mesh with just the normal map.
And here is the finished manticore with a few different lighting schemes. Rendered in the marmoset engine.
I also did a bust, retopo'd it, and did a textre form the reference photos.
The zbrush sculpt:
Aside from the James Rolph thing, I am also working on some anatomical studies. More soon!
Posted by andrewQuintiliani at 11:21 PM
Saturday, May 1, 2010
manticore. Needs teeth, wings, spikes, etc
Just a regular guy. No powers, mutations, nothing. Just some guy.
Based on a napkin doodle.
Posted by andrewQuintiliani at 3:00 PM
Sunday, April 11, 2010
Monday, February 22, 2010
The cgtotal challenges were all based around Ice. An ice drill, the abominable snowman, and another creature capable of surviving very cold temperatures.
I'm done with the first two and just starting the low poly creature. I will probably also make the abominable snowman low res and texture him since his silhouette is so clean.
Ice drill: Build up balls of light and shoot them like a HADOKEN. Inspired by ratchet and clank weapons.
Abominable snow man: Mix of chimp and goat. Pose from Mr. Squatch.
Ice creature: Deep sea critter. Mix of angler, eels, translucent fish, and a chicken fetus.
Posted by andrewQuintiliani at 12:53 AM