Basemesh from modo => retopo'd final mesh
Final renders
Diffuse map
Just playing around with Modo's tools a little more :D
Strangely enough, Xnormal REFUSED to open the diffuse map for this guy to convert it into normal map. Crazy bump had issues too.... Weird...
Sunday, February 6, 2011
Geodude finished
Posted by
andrewQuintiliani
at
3:21 PM
3
comments
Learning Modo
I spent the past few days getting to know Modo better. Mostly the UV, retopo, materials, and painting tools. This guy was done in Modo, zbrush and photoshop. I tried to stay away from other applications as much as possible, but did use topogun a little.
Texturing is not done, and there was a problem with the teeth so i have to rebake those maps.



Posted by
andrewQuintiliani
at
12:52 PM
1 comments
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