So, Bryan Wynia's concepts blew my mind so I started doodling around with a Shadow of the Colossus creature. Just starting, but I think I will do either humanoid or a dragon thing.
Sunday, June 21, 2009
Colossal again
Posted by andrewQuintiliani at 8:45 PM 3 comments
Wednesday, June 10, 2009
update
just an update on goya
After I finish up a few things, I am going to do a really high poly coat of arms. Except it's gonna be a gun, an axe, and a shield in front. Now to decide which to use. I want to do a preexisting gun, a warhammer axe, and the legend of zelda shield. I need some detailed inorganic props for my portfolio for some diversity, and I thought this would be a good way to make some very unrelated objects and comp them together.
Here are some of the things I was thinking about using as reference:
Not too sure about the shield, but I can't really think of any other recognizable sheild other than captain america's, but his is a little too simple. Here is how I'm going to have them positioned:
Any suggestions are welcome as always!
Posted by andrewQuintiliani at 11:15 AM 1 comments
Thursday, June 4, 2009
Anatomical sculpture
This piece has been done for some 2 months now and I finally had access to a decent camera so I took a few pictures. Tomorrow I will post fliers at the school to see if any photography students would like to help me light and shoot this at a better quality, cuz right now.... ugh....
Anyways, pics should be good enough to get the idea. I'm starting another one, a cartoon character. I hope to be done before next quarter starts up. Should be a much less intensive undertaking, less detail, more exaggeration. WAAAAAY MOAR.
Big thanks to Elio Guevara, Budowick and Bryan Wynia for helping me out on this, the anatomical knowledge i gained from this exercise has been far more useful than I could have imagined.
Posted by andrewQuintiliani at 10:05 PM 2 comments
MOAR
Trying like hell to finish this thing soon. Next is the hands and feet, and a few other areas need tweaking. Namely trapezius, forearm, knees, and stuff. Can't wait to texture this guy.
Posted by andrewQuintiliani at 3:37 AM 1 comments