Here is the draft render (no background yet) for the blend heads. I ended up having to use the level 4 division out of zbrush, anything higher would crash any available computer. I think enough detail is preserved that making really clean normal/disp maps are probably counter productive.
Custom mental ray shader/lighting setup.
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1 year ago
2 comments:
Looking good Andrew. Very cool idea on presenting these characters. If you wanna get more detail you can use the decimation plugin for zbrush. I really recommend it. I would also play with the lighting and materials a bit more. Keep rocking man!
ammmmmmazing. you got some super-solid models here. i agree with bryan about the lighting though.
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