Here is the super simple, almost boring, business card. I seriously hate graphic design. Mainly cuz my montra for design is too add more teeth, eyes, claws, scales, or extra apendages that don't really do anything outside of look cool. Doesn't really apply to business cards.
And the super simple tank I made in Max. That's right, I know BOTH Maya and Max. I should note the poly count is about 2100 for the tank and about 3200 for the treads. I was gonna do rivets too, so like another 3000 polys there. I will probably texture this later on. It should look pretty sweet with a high detail texture, maybe some normal map battle damage??
I also did an internship for GamesThatWork, but I forgot to ask if I could post the thing I did on here. It turned out ok, even though there were some odd glitches I had to work around. More later.
Monday, July 28, 2008
Business card and a tank
Posted by andrewQuintiliani at 7:32 PM 7 comments
Friday, July 11, 2008
Partly Done and Completely Unfinished Stuff
First up is the ninja boy I did for the Siggraph team project with Heather and PJ at the end of last quarter. It is fully rigged and textured and I plan to put up a video, I'm just trying to figure out the best way to put video on here without it compressing it to a quarter inch square.
This was also started last quarter during a speed modeling challenge in a class. I fixed his geomtry and changed him up a bit. I started texturing him, but got side tracted by other projects and stuff. I was going to make him a cross between a frog, a crab, and a brightly colored tropical fish.
I started the base mesh for this a long while back, and decided to go ahead and finish it so I could play with it in Zbrush. I probably should have just started anew base mesh because this one was a little wonky and I ran out of geometry pretty quick. I hit my 8mil cap waaay before I could put in the kind of geometry I wanted.
Still, good practice nonetheless. Kinda looks the same as the stack bug from before though...
I have also started a robot that is a mashup of several Wall-e characters. I only have a little bit done in maya, but before I progress any further I'm gonna take a step back and do some sweet concept art for his internal pieces.
Now that I FINALY got to play Portal, I think I may try to throw some Gladus in there too.
Posted by andrewQuintiliani at 4:11 PM 10 comments
Wednesday, July 9, 2008
Was that a chicken?
Yes, I beleive it was.
I was talking to Elio last quarter about what i was putting together this break, and he suggested i do a model of something ridiculously simple in contrast to the more complicated stuff i want to do. So, i worked out a chicken guy that is basically like 4 lines or something.
I also Plan to rig and animate him for a class next quarter, something tells me it will either work perfectly, or be a total failure and I will have to use the ninja kid I made, but for some reason didn't post....
Posted by andrewQuintiliani at 11:55 AM 7 comments